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Construct 2 & Construct Classic Rapid Game Creation Practical Tips & T

188 pagesPaperbackENnewOct 2016

About this book

Construct 2 & Construct Classic Rapid Game Creation Practical Tips & T Volume 1 is a technical resource for 2D game development. This programming guide focuses on the Construct and C2 platforms, which utilize a drag-and-drop interface to build complex game logic without the need for traditional coding or scripts. It provides a detailed look at the differences between the GPL-licensed Construct Classic and the various licensing options available for Construct 2.

This computers and games manual avoids basic tutorials to focus on professional techniques and practical tips for starting a project. It outlines the specific capabilities and limitations of both platforms, including potential performance drawbacks. Readers learn how to optimize their inputs and compile C2 games into executables for Win32, Win64, Linux, and Mac OSX. This volume serves as a technical reference for efficient game creation.

Specifications

ISBN-13
9781539546337
Format
Paperback
Pages
188
Language
EN
Condition
new
Published
16 October 2016