Konzeption und Umsetzung eines ortsbezogenen Gamification-Ansatzes fur
About this book
Konzeption und Umsetzung eines ortsbezogenen Gamification-Ansatzes fur Volume 1 is a technical study focused on computer science and data processing. This work develops a framework designed to support game masters in executing location-based games using OpenStreetMap data and gamification. The text examines the challenges of pervasive games, specifically focusing on the relocalizability of game fields and the transformation of geospatial data into interactive game elements.
The research integrates regional service providers into the framework using modern technology. By utilizing databases and big data, the author presents a method for evaluating game elements on weighted networks. This volume in the field of computers and technology provides a detailed design and implementation of the solution, concluding with an evaluation of the framework and the quality of the generated game fields.
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