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We Choose To Go To The Moon, front cover

Programming

We Choose To Go To The Moon

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Format
Paperback
Pages
108
Published
2016
Publisher
Createspace Independent Publishing Platform

About this book

The story

We Choose To Go To The Moon, Volume 1, offers a detailed first-person account of the lengthy development process behind the Space Race strategy game, Buzz Aldrin's Space Program Manager. Author Mauricio Sanjurjo chronicles the evolution of this project from its 2007 origins as a hobbyist endeavor to its eventual release. This technical narrative explores the various stages of production, including shifts in game engines, programming languages, and project scope resulting from early access feedback.

This book serves as a practical resource within the computers and technology and software design categories. It provides valuable insights for game designers, programmers, and project managers navigating the complexities of software engineering and testing. Readers interested in business technology and programming will find useful lessons on managing distributed teams, reducing development time, and nurturing community engagement. It is a comprehensive look at the realities of long-term game development.

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